Dual Avatar Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Dual Avatar Feet - Kokoku
R Rarity
Dual Avatar Feet - Kokoku
R Rarity
Dual Avatar Feet - Kokoku
LIGHT 3
Dual Avatar Feet - Kokoku
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. ● Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck. You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.

R Rarity
Dual Avatar Fists - Yuhi
R Rarity
Dual Avatar Fists - Yuhi
R Rarity
Dual Avatar Fists - Yuhi
LIGHT 4
Dual Avatar Fists - Yuhi
  • ATK:

  • 1800

  • DEF:

  • 1000


You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn.

N Rarity
Dual Avatar Defeating Evil
N Rarity
Dual Avatar Defeating Evil
N Rarity
Dual Avatar Defeating Evil
Spell Quick
Dual Avatar Defeating Evil

    Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects. ● Draw 1 card. ● Banish 1 card from your opponent's GY. You can only activate 1 "Dual Avatar Defeating Evil" per turn.

    SR Rarity
    Dual Avatar Invitation
    SR Rarity
    Dual Avatar Invitation
    SR Rarity
    Dual Avatar Invitation
    Spell Normal
    Dual Avatar Invitation

      Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice. ● Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "Dual Avatar Invitation" per turn.

      UR Rarity
      Fusion Deployment
      UR Rarity
      Fusion Deployment
      UR Rarity
      Fusion Deployment
      Spell Normal
      Fusion Deployment

        Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.

        UR Rarity
        Perfect Sync - A-Un
        UR Rarity
        Perfect Sync - A-Un
        UR Rarity
        Perfect Sync - A-Un
        Spell Field
        Perfect Sync - A-Un

          When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "Perfect Sync - A-Un" once per turn. You can only activate 1 "Perfect Sync - A-Un" per turn.

          UR Rarity
          Terraforming
          UR Rarity
          Terraforming
          UR Rarity
          Terraforming
          Spell Normal
          Terraforming

            Add 1 Field Spell from your Deck to your hand.



            Tag(s):

            R Rarity
            Dual Avatar Ascendance
            R Rarity
            Dual Avatar Ascendance
            R Rarity
            Dual Avatar Ascendance
            Trap Normal
            Dual Avatar Ascendance

              Target 1 "Dual Avatar" monster you control; destroy it, and if you do, Special Summon 1 "Dual Avatar" monster from your Deck or Extra Deck, whose original Level is 1 higher or 1 lower than that monster had on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Dual Avatar" monster in your GY; add it to your hand. You can only use each effect of "Dual Avatar Ascendance" once per turn.

              UR Rarity
              Dual Avatar Return
              UR Rarity
              Dual Avatar Return
              UR Rarity
              Dual Avatar Return
              Trap Normal
              Dual Avatar Return

                Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn.

                Extra Deck

                R Rarity
                Dual Avatar - Empowered Kon-Gyo
                R Rarity
                Dual Avatar - Empowered Kon-Gyo
                R Rarity
                Dual Avatar - Empowered Kon-Gyo
                LIGHT 8
                Dual Avatar - Empowered Kon-Gyo
                • ATK:

                • 3000

                • DEF:

                • 1700


                "Dual Avatar Fists - Yuhi" + 2 "Dual Avatar" monsters If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks, after damage calculation: You can return 1 monster your opponent controls to the hand. When your opponent's Spell/Trap Card or effect is activated that targets this card on the field, while you control 2 or more Fusion Monsters (Quick Effect): You can negate the activation. You can only use this effect of "Dual Avatar - Empowered Kon-Gyo" once per turn.

                R Rarity
                Dual Avatar - Empowered Mitsu-Jaku
                R Rarity
                Dual Avatar - Empowered Mitsu-Jaku
                R Rarity
                Dual Avatar - Empowered Mitsu-Jaku
                LIGHT 7
                Dual Avatar - Empowered Mitsu-Jaku
                • ATK:

                • 2000

                • DEF:

                • 3000


                "Dual Avatar Feet - Kokoku" + 2 "Dual Avatar" monsters The first time each "Dual Avatar" Fusion Monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn, during your Main Phase: You can return all Spells and Traps your opponent controls to the hand. When a monster effect is activated on your opponent's field while you control 2 or more Fusion Monsters (Quick Effect): You can destroy that monster. You can only use this effect of "Dual Avatar - Empowered Mitsu-Jaku" once per turn.

                R Rarity
                Dual Avatar Feet - Armored Un-Gyo
                R Rarity
                Dual Avatar Feet - Armored Un-Gyo
                R Rarity
                Dual Avatar Feet - Armored Un-Gyo
                LIGHT 5
                Dual Avatar Feet - Armored Un-Gyo
                • ATK:

                • 1700

                • DEF:

                • 2100


                2 "Dual Avatar" monsters If a "Dual Avatar" Fusion Monster(s) you control would be destroyed by card effect, you can destroy 1 "Dual Avatar" monster you control instead. During the Main Phase, if you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material (Quick Effect): You can target 1 face-up monster Special Summoned from the Extra Deck; negate its effects until the end of this turn. You can only use this effect of "Dual Avatar Feet - Armored Un-Gyo" once per turn.

                R Rarity
                Dual Avatar Fists - Armored Ah-Gyo
                R Rarity
                Dual Avatar Fists - Armored Ah-Gyo
                R Rarity
                Dual Avatar Fists - Armored Ah-Gyo
                LIGHT 6
                Dual Avatar Fists - Armored Ah-Gyo
                • ATK:

                • 2100

                • DEF:

                • 1500


                2 "Dual Avatar" monsters If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.

                SR Rarity
                Ferocious Flame Swordsman
                SR Rarity
                Ferocious Flame Swordsman
                SR Rarity
                Ferocious Flame Swordsman
                FIRE
                Ferocious Flame Swordsman
                • ATK:

                • 1300

                • LINK-2

                Link Arrow:

                Left

                Bottom-Left


                2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.

                Popular Skills

                The Tie that Binds: 100%
                The Tie that Binds

                Need 10 UR

                UR Rarity
                Fusion Deployment
                UR Rarity
                Fusion Deployment
                UR Rarity
                Fusion Deployment
                UR Rarity
                Perfect Sync - A-Un
                UR Rarity
                Perfect Sync - A-Un
                UR Rarity
                Perfect Sync - A-Un
                UR Rarity
                Terraforming
                UR Rarity
                Dual Avatar Return
                UR Rarity
                Dual Avatar Return
                UR Rarity
                Dual Avatar Return

                Main: 25 Extra: 9

                R Rarity
                Dual Avatar Feet - Kokoku
                R Rarity
                Dual Avatar Feet - Kokoku
                Dual Avatar Feet - Kokoku
                LIGHT 3
                Dual Avatar Feet - Kokoku
                • ATK:

                • 800

                • DEF:

                • 2000


                If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. ● Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck. You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.


                R Rarity
                Dual Avatar Feet - Kokoku
                R Rarity
                Dual Avatar Feet - Kokoku
                Dual Avatar Feet - Kokoku
                LIGHT 3
                Dual Avatar Feet - Kokoku
                • ATK:

                • 800

                • DEF:

                • 2000


                If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. ● Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck. You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.


                R Rarity
                Dual Avatar Feet - Kokoku
                R Rarity
                Dual Avatar Feet - Kokoku
                Dual Avatar Feet - Kokoku
                LIGHT 3
                Dual Avatar Feet - Kokoku
                • ATK:

                • 800

                • DEF:

                • 2000


                If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. ● Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck. You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.


                R Rarity
                Dual Avatar Fists - Yuhi
                R Rarity
                Dual Avatar Fists - Yuhi
                Dual Avatar Fists - Yuhi
                LIGHT 4
                Dual Avatar Fists - Yuhi
                • ATK:

                • 1800

                • DEF:

                • 1000


                You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn.


                R Rarity
                Dual Avatar Fists - Yuhi
                R Rarity
                Dual Avatar Fists - Yuhi
                Dual Avatar Fists - Yuhi
                LIGHT 4
                Dual Avatar Fists - Yuhi
                • ATK:

                • 1800

                • DEF:

                • 1000


                You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn.


                R Rarity
                Dual Avatar Fists - Yuhi
                R Rarity
                Dual Avatar Fists - Yuhi
                Dual Avatar Fists - Yuhi
                LIGHT 4
                Dual Avatar Fists - Yuhi
                • ATK:

                • 1800

                • DEF:

                • 1000


                You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn.


                N Rarity
                Dual Avatar Defeating Evil
                N Rarity
                Dual Avatar Defeating Evil
                Dual Avatar Defeating Evil
                Spell Quick
                Dual Avatar Defeating Evil

                  Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects. ● Draw 1 card. ● Banish 1 card from your opponent's GY. You can only activate 1 "Dual Avatar Defeating Evil" per turn.


                  N Rarity
                  Dual Avatar Defeating Evil
                  N Rarity
                  Dual Avatar Defeating Evil
                  Dual Avatar Defeating Evil
                  Spell Quick
                  Dual Avatar Defeating Evil

                    Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects. ● Draw 1 card. ● Banish 1 card from your opponent's GY. You can only activate 1 "Dual Avatar Defeating Evil" per turn.


                    N Rarity
                    Dual Avatar Defeating Evil
                    N Rarity
                    Dual Avatar Defeating Evil
                    Dual Avatar Defeating Evil
                    Spell Quick
                    Dual Avatar Defeating Evil

                      Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects. ● Draw 1 card. ● Banish 1 card from your opponent's GY. You can only activate 1 "Dual Avatar Defeating Evil" per turn.


                      SR Rarity
                      Dual Avatar Invitation
                      SR Rarity
                      Dual Avatar Invitation
                      Dual Avatar Invitation
                      Spell Normal
                      Dual Avatar Invitation

                        Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice. ● Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "Dual Avatar Invitation" per turn.


                        SR Rarity
                        Dual Avatar Invitation
                        SR Rarity
                        Dual Avatar Invitation
                        Dual Avatar Invitation
                        Spell Normal
                        Dual Avatar Invitation

                          Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice. ● Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "Dual Avatar Invitation" per turn.


                          SR Rarity
                          Dual Avatar Invitation
                          SR Rarity
                          Dual Avatar Invitation
                          Dual Avatar Invitation
                          Spell Normal
                          Dual Avatar Invitation

                            Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice. ● Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "Dual Avatar Invitation" per turn.


                            UR Rarity
                            Fusion Deployment
                            UR Rarity
                            Fusion Deployment
                            Fusion Deployment
                            Spell Normal
                            Fusion Deployment

                              Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                              UR Rarity
                              Fusion Deployment
                              UR Rarity
                              Fusion Deployment
                              Fusion Deployment
                              Spell Normal
                              Fusion Deployment

                                Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                                UR Rarity
                                Fusion Deployment
                                UR Rarity
                                Fusion Deployment
                                Fusion Deployment
                                Spell Normal
                                Fusion Deployment

                                  Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                                  UR Rarity
                                  Perfect Sync - A-Un
                                  UR Rarity
                                  Perfect Sync - A-Un
                                  Perfect Sync - A-Un
                                  Spell Field
                                  Perfect Sync - A-Un

                                    When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "Perfect Sync - A-Un" once per turn. You can only activate 1 "Perfect Sync - A-Un" per turn.


                                    UR Rarity
                                    Perfect Sync - A-Un
                                    UR Rarity
                                    Perfect Sync - A-Un
                                    Perfect Sync - A-Un
                                    Spell Field
                                    Perfect Sync - A-Un

                                      When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "Perfect Sync - A-Un" once per turn. You can only activate 1 "Perfect Sync - A-Un" per turn.


                                      UR Rarity
                                      Perfect Sync - A-Un
                                      UR Rarity
                                      Perfect Sync - A-Un
                                      Perfect Sync - A-Un
                                      Spell Field
                                      Perfect Sync - A-Un

                                        When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "Perfect Sync - A-Un" once per turn. You can only activate 1 "Perfect Sync - A-Un" per turn.


                                        UR Rarity
                                        Terraforming
                                        UR Rarity
                                        Terraforming
                                        Terraforming
                                        Spell Normal
                                        Terraforming

                                          Add 1 Field Spell from your Deck to your hand.




                                          Tag(s):

                                          R Rarity
                                          Dual Avatar Ascendance
                                          R Rarity
                                          Dual Avatar Ascendance
                                          Dual Avatar Ascendance
                                          Trap Normal
                                          Dual Avatar Ascendance

                                            Target 1 "Dual Avatar" monster you control; destroy it, and if you do, Special Summon 1 "Dual Avatar" monster from your Deck or Extra Deck, whose original Level is 1 higher or 1 lower than that monster had on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Dual Avatar" monster in your GY; add it to your hand. You can only use each effect of "Dual Avatar Ascendance" once per turn.


                                            R Rarity
                                            Dual Avatar Ascendance
                                            R Rarity
                                            Dual Avatar Ascendance
                                            Dual Avatar Ascendance
                                            Trap Normal
                                            Dual Avatar Ascendance

                                              Target 1 "Dual Avatar" monster you control; destroy it, and if you do, Special Summon 1 "Dual Avatar" monster from your Deck or Extra Deck, whose original Level is 1 higher or 1 lower than that monster had on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Dual Avatar" monster in your GY; add it to your hand. You can only use each effect of "Dual Avatar Ascendance" once per turn.


                                              R Rarity
                                              Dual Avatar Ascendance
                                              R Rarity
                                              Dual Avatar Ascendance
                                              Dual Avatar Ascendance
                                              Trap Normal
                                              Dual Avatar Ascendance

                                                Target 1 "Dual Avatar" monster you control; destroy it, and if you do, Special Summon 1 "Dual Avatar" monster from your Deck or Extra Deck, whose original Level is 1 higher or 1 lower than that monster had on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Dual Avatar" monster in your GY; add it to your hand. You can only use each effect of "Dual Avatar Ascendance" once per turn.


                                                UR Rarity
                                                Dual Avatar Return
                                                UR Rarity
                                                Dual Avatar Return
                                                Dual Avatar Return
                                                Trap Normal
                                                Dual Avatar Return

                                                  Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn.


                                                  UR Rarity
                                                  Dual Avatar Return
                                                  UR Rarity
                                                  Dual Avatar Return
                                                  Dual Avatar Return
                                                  Trap Normal
                                                  Dual Avatar Return

                                                    Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn.


                                                    UR Rarity
                                                    Dual Avatar Return
                                                    UR Rarity
                                                    Dual Avatar Return
                                                    Dual Avatar Return
                                                    Trap Normal
                                                    Dual Avatar Return

                                                      Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn.


                                                      R Rarity
                                                      Dual Avatar - Empowered Kon-Gyo
                                                      R Rarity
                                                      Dual Avatar - Empowered Kon-Gyo
                                                      Dual Avatar - Empowered Kon-Gyo
                                                      LIGHT 8
                                                      Dual Avatar - Empowered Kon-Gyo
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 1700


                                                      "Dual Avatar Fists - Yuhi" + 2 "Dual Avatar" monsters If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks, after damage calculation: You can return 1 monster your opponent controls to the hand. When your opponent's Spell/Trap Card or effect is activated that targets this card on the field, while you control 2 or more Fusion Monsters (Quick Effect): You can negate the activation. You can only use this effect of "Dual Avatar - Empowered Kon-Gyo" once per turn.


                                                      R Rarity
                                                      Dual Avatar - Empowered Kon-Gyo
                                                      R Rarity
                                                      Dual Avatar - Empowered Kon-Gyo
                                                      Dual Avatar - Empowered Kon-Gyo
                                                      LIGHT 8
                                                      Dual Avatar - Empowered Kon-Gyo
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 1700


                                                      "Dual Avatar Fists - Yuhi" + 2 "Dual Avatar" monsters If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks, after damage calculation: You can return 1 monster your opponent controls to the hand. When your opponent's Spell/Trap Card or effect is activated that targets this card on the field, while you control 2 or more Fusion Monsters (Quick Effect): You can negate the activation. You can only use this effect of "Dual Avatar - Empowered Kon-Gyo" once per turn.


                                                      R Rarity
                                                      Dual Avatar - Empowered Mitsu-Jaku
                                                      R Rarity
                                                      Dual Avatar - Empowered Mitsu-Jaku
                                                      Dual Avatar - Empowered Mitsu-Jaku
                                                      LIGHT 7
                                                      Dual Avatar - Empowered Mitsu-Jaku
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 3000


                                                      "Dual Avatar Feet - Kokoku" + 2 "Dual Avatar" monsters The first time each "Dual Avatar" Fusion Monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn, during your Main Phase: You can return all Spells and Traps your opponent controls to the hand. When a monster effect is activated on your opponent's field while you control 2 or more Fusion Monsters (Quick Effect): You can destroy that monster. You can only use this effect of "Dual Avatar - Empowered Mitsu-Jaku" once per turn.


                                                      R Rarity
                                                      Dual Avatar - Empowered Mitsu-Jaku
                                                      R Rarity
                                                      Dual Avatar - Empowered Mitsu-Jaku
                                                      Dual Avatar - Empowered Mitsu-Jaku
                                                      LIGHT 7
                                                      Dual Avatar - Empowered Mitsu-Jaku
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 3000


                                                      "Dual Avatar Feet - Kokoku" + 2 "Dual Avatar" monsters The first time each "Dual Avatar" Fusion Monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn, during your Main Phase: You can return all Spells and Traps your opponent controls to the hand. When a monster effect is activated on your opponent's field while you control 2 or more Fusion Monsters (Quick Effect): You can destroy that monster. You can only use this effect of "Dual Avatar - Empowered Mitsu-Jaku" once per turn.


                                                      R Rarity
                                                      Dual Avatar Feet - Armored Un-Gyo
                                                      R Rarity
                                                      Dual Avatar Feet - Armored Un-Gyo
                                                      Dual Avatar Feet - Armored Un-Gyo
                                                      LIGHT 5
                                                      Dual Avatar Feet - Armored Un-Gyo
                                                      • ATK:

                                                      • 1700

                                                      • DEF:

                                                      • 2100


                                                      2 "Dual Avatar" monsters If a "Dual Avatar" Fusion Monster(s) you control would be destroyed by card effect, you can destroy 1 "Dual Avatar" monster you control instead. During the Main Phase, if you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material (Quick Effect): You can target 1 face-up monster Special Summoned from the Extra Deck; negate its effects until the end of this turn. You can only use this effect of "Dual Avatar Feet - Armored Un-Gyo" once per turn.


                                                      R Rarity
                                                      Dual Avatar Fists - Armored Ah-Gyo
                                                      R Rarity
                                                      Dual Avatar Fists - Armored Ah-Gyo
                                                      Dual Avatar Fists - Armored Ah-Gyo
                                                      LIGHT 6
                                                      Dual Avatar Fists - Armored Ah-Gyo
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 1500


                                                      2 "Dual Avatar" monsters If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.


                                                      R Rarity
                                                      Dual Avatar Fists - Armored Ah-Gyo
                                                      R Rarity
                                                      Dual Avatar Fists - Armored Ah-Gyo
                                                      Dual Avatar Fists - Armored Ah-Gyo
                                                      LIGHT 6
                                                      Dual Avatar Fists - Armored Ah-Gyo
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 1500


                                                      2 "Dual Avatar" monsters If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.


                                                      R Rarity
                                                      Dual Avatar Fists - Armored Ah-Gyo
                                                      R Rarity
                                                      Dual Avatar Fists - Armored Ah-Gyo
                                                      Dual Avatar Fists - Armored Ah-Gyo
                                                      LIGHT 6
                                                      Dual Avatar Fists - Armored Ah-Gyo
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 1500


                                                      2 "Dual Avatar" monsters If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.


                                                      SR Rarity
                                                      Ferocious Flame Swordsman
                                                      SR Rarity
                                                      Ferocious Flame Swordsman
                                                      Ferocious Flame Swordsman
                                                      FIRE
                                                      Ferocious Flame Swordsman
                                                      • ATK:

                                                      • 1300

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Bottom-Left


                                                      2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.



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